The threshold is set to 20 for all types (one-time, ongoing and major). Clarifications on what happens if falling over while moving over other players. Halfling Hot Pot: +20 cost (any team), -20 cost (halfling, classic). Bottles of Heady Brew: Available to all Tier 3 teams. The same player can be pushed multiple times. Waaagh! Drummer: Triggers on 4+ (instead of 6+). Horatio: Finally balanced! Only works once per match. Spore Cloud is boosted to inflict Loner (5+). Kick is throwing the player (wildly inaccurate). Night Goblin: Foot of Gork (or Mork) can now kick or stomp. Firebelly: Column of Fire can now also be cast at the end of the opposing turn. Warp Lightning hits on 3+, gains Mighty Blow and is otherwise simplified to only hit players in the line. Sports Necrotheurge: Vanhalables Dans Macabre affects line positionals (instead of skeletons & zombies) and you must choose one of the stats ( MA, AG, AV) to improve instead of all. Horticulturalist: Strange Flora changed to Strange Fauna (haha). Gains Temporal Distortion (same as Asur High Mage) as an additional 3rd spell. Chaos Sorcerer: Rampant Mutation now lasts for the drive (instead of 1 round). Wizards (universal): Spells are mostly cast in the opponent's turn (start/end) instead of your own. What is Really Stupid (4+)? Really Stupid (5+)? That's not how Really Stupid works. Papa: Favour of the Gods (8) now gives 2 mutations instead of picking any result. Gain re-roll on a 15+ when rolling for Prayers to Nuffle (instead of 6+ whenever scoring a TD, Intercept or inflict Casualty). Gives +D3 Cheerleaders (if the team already having at least 1) instead of doubling the amount. Kari: Counts as 3 cheerleaders (instead of 2). Warpstone Brazier: Massively Obese gives +1 AV instead of Thick Skull. Team Mascot: Nerfed to 5+ (instead of 4+). Various minor changes I noticed (so far): All existing named referees are now "Biased Referees" with cost and availability. It feels odd, but makes thing more accessible at least (for those who want it). For example Chaos Dwarf can now take Waaagh! Drummer (previously Orc only), Master of Ballistics (previously Humies only) and Kari Coldsteel. Team restrictions are updated according to BB2020 categories, so in general a lot of stuff is available to many more teams now. Few mistakes and errors (as I managed to spot so far anyway). Could also add a Firebelly Wizard and even an Ogre referee. That's 10 ST 5+ Mighty Blow +1 (and 3 of them with Mighty Blow +2). If you want to go extreme, a team like Ogre can field a lot of big guys now, both on and off the pitch! 6 from the team, Morg, Deeproot, Giant, Freebooter Mercenary Big Guy. You could probably recreate a lot of the lost stars with these rules if you want, and induce them as mercenaries instead (on top of all the BB2020 stars). The custom Mercenary character creation rules will allow anyone to field (almost) anything, in addition to star players. This book opens up extreme flexibility, generalizing and streamlining much of the rules. That's good for those of us who actually invested time and money into getting stuff like the Giant. Loads of old stuff, refreshed for BB2020 edition.
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